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Do Video Game Designers Need Permission from Developers Like Masahiro Sakurai and Shigeru Miyamoto?

September 02, 2025Anime3039
Do Video Game Designers Need Permission from Developers Like Masahiro

Do Video Game Designers Need Permission from Developers Like Masahiro Sakurai and Shigeru Miyamoto?

For those entering the world of video game design, understanding the role of permissions and intellectual property (IP) is crucial. This article delves into the nuances of permissions required, especially when working with renowned developers such as Masahiro Sakurai and Shigeru Miyamoto from Nintendo. Whether you're developing a fan-made sequel or creating an entirely new game, the process can be intricate. This guide aims to shed light on the necessary steps, even for those with ideas for fan-made games or entirely new IPs.

Permissions and Fan-Made Sequels

When it comes to fan-made sequels, developers such as Masahiro Sakurai (known for designing games like Super Smash Bros.) and Shigeru Miyamoto (creator of iconic titles like Super Mario and The Legend of Zelda) hold the keys to their intellectual properties. If your project involves recreating or building on their existing franchises, you will almost certainly need their permission. For popular franchises like Call of Duty or well-established titles with strong fan bases, securing this permission is often highly unlikely.

Accessing IP: A Number of Considerations

For IPs that aren't as well-known or aren't as culturally significant, there is a possibility of obtaining permission. However, even in such cases, you face challenges. Some developers might require an exchange, such as offering up the original source material as a sweetener. Nonetheless, the likelihood remains slim for gaining permission to use their characters, worlds, game systems, etc.

Developing New Games: The Freedom of Creative Pursuit

On the other hand, if your endeavor is to create a completely new game with distinct characters, a unique world, and an original gameplay concept, you don't need anyone's permission. The emphasis here is on creativity and innovation. You can design and develop your game without needing to seek approval from established developer groups. However, design and development are two distinct processes, as noted below.

Design vs. Development: Understanding the Differences

While you don't need permission to design a game, you do need it to develop it. Designing involves the creative process of coming up with an idea for a game, which doesn't require permission. However, developing the game for a specific console or platform does involve obtaining permission. This is because console manufacturers such as Sony, Microsoft, and Nintendo have proprietary systems and processes that aren't accessible without approval.

Seeking Developers for Your Game Idea

What if you have a detailed game design concept but lack the means to bring it to life? If your intention is to pitch a game idea to a game developer, you're in a different position. You don’t need permission to share your design, but there are no guarantees that a developer will take it up. Game developers are businesses, and like any business, they focus on developing games that are likely to sell. Consequently, they are unlikely to pursue ideas from individuals who are not well-known in the industry.

Market Your Idea Wisely

To increase your chances of landing a developer to bring your idea to market, consider the following tips:

Polish Your Concept: Ensure your game design is well-thought-out and detailed. A robust concept will make it more appealing to potential developers. Prove Feasibility: Demonstrate that your game is feasible and can be developed within a reasonable budget. This can include creating prototypes, storyboards, or even a basic version of the game. Network: Attend game development events, conferences, and networking sessions. These platforms can help you connect with potential developers who might be interested in your idea. Showcase Relevance: Highlight how your game aligns with current trends in the gaming industry and addresses market needs. Be Open to Feedback: Be receptive to feedback and willing to make adjustments based on industry experts' suggestions.

In conclusion, the need for permission in video game development highly depends on whether you are designing a new game or working on a fan-made sequel, as well as the console or platform you want to develop for. Regardless of your project, keeping these considerations in mind will guide you through the complex landscape of game development.