Dream Characters for Injustice 3: A Router for New Combat Dynamics
Dream Characters for Injustice 3: A Router for New Combat Dynamics
In the ongoing discussion of future game updates, adding new, fallow characters is a popular topic among fans of the Injustice series. These characters, while not already in the game, bring fresh elements to the battle arena, enriching the gameplay experience with unique features and abilities. Let's explore some of these dream characters and how they could enhance Injustice 3.
Etrigan / Jason Blood
First up is Etrigan, a character known for his fiery nature and unpredictability. Imagine Etrigan as a fire-breathing sword wielder—chain combos from his blade into fiery outbursts. His grab would involve a devastating fire attack, similar to Atrocitus, but with a different approach that burns the feet upwards. A special move could boost his speed, strength, or make him impervious to damage, much like Hellboy. His super move, instead of 'taking opponents to hell' (which has been done by Scarecrow Cyborg and Hellboy), could involve summoning grotesque followers, providing a genuinely horrifying and twisted theme.
Kaldur’ahm (Aqualad) - Son of Black Manta
Kaldurrsquo;ahm, son of Black Manta, is a fascinating addition to the roster. His ability to bend water into various forms for weaponry would add significant depth to his character. Freezing, boiling, and shaping water could create diverse and strategic combat styles. His special move might be a formidable, albeit difficult-to-hold, weapon like a trident, but Ed Boon could certainly refine this. A super move could involve channeling a massive quantity of water to pulverize the opponent.
Jonah Hex
Jonah Hex, while a character that has seen iterations in the game, can still make a powerful addition with an updated form. He’d resemble Erron Black but with underworld experiences, incorporating magical weapons and tools like a enchanted tomahawk and magical guns. His special move could involve a flurry of magical bullets or imbuing regular bullets with mystical properties. His super move could manifest in tearing open a pathway to Hell, summoning undead horses to trample the opponent.
Solomon Grundy and Deadman
This duo presents a unique and bizarre twist. Solomon Grundy, the mindless zombie, could be possessed by the intangible Deadman, creating a fusion of combat styles. Deadman would control the match for most, but could quickly possess the opponent to paralyze them while Grundy deals damage, or vice versa. The special move could involve a struggle for control, with button presses causing damage to the opponent. The super move could see Deadman transferring between Grundy and the target, with Grundy pummeling whoever is in front. This concept is unconventional but intriguing.
Frankenstein's Monster (Frank)
Frank picks up where his sibling, Dr. Frankenstein, left off, operating as a monster slayer for the government. His iconic two-handed broadsword and the sonic disruptor, reminiscent of Black Canary's cry, would provide a unique edge. He'd also have a magic flammable object, adding an element of unpredictability. His special move could involve teleporting with every hit, and his super move could transform the battlefield into Faerie Land, with an army descending to aid him. This character would bring a different dimension of magic and combat to the series.
Azrael
Azrael, a Templar and Knight of the Sacred Order of Saint Dumas, brings a religious and combat prowess to the roster. His flaming and ice swords, combined with divine blessings, would grant him unparalleled versatility. A super move like 'Righteous Fury' could involve creative maneuvers with the swords, ensuring a unique and captivating fighting style.
These characters not only bring fresh ideas to the Injustice series but also enhance the strategy and fun factor of the game. These dream additions can open new dimensions in gameplay, keeping the series relevant and exciting for both new and long-time fans.